View Samples:

Cartoon Kid Video 01 Sample
(QuickTime 6.6 MB)

Cartoon Kid Video 02 Sample
(QuickTime 5.3 MB)

Cartoon Kid Video 03 Sample
(QuickTime 6 MB)

Cartoon Kid Video 04 Sample
(QuickTime 11.5 MB)

Cartoon Kid Video 05 Sample
(QuickTime 5.5 MB)

In this brand new video album from Luxology‘s Andy Brown we explore ways of modelling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.

The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo‘s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.

Topics Covered:

  • Create character using artist concept sketch as guide
  • Create model using organic subdivision surface techniques
  • Application of UV coordinates and texture maps
  • Techniques to pose and render character in action

The videos are narrated in English and vary from beginner to Intermediate level and are most appropriate for people with some 3D modelling experience in modo.

Software Required: modo 302, Photoshop

Total Running Time: 3 hours 20 minutes

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase. 


Bonus Material
Conceptual sketch for Cartoon Kid‘s sister Genesis

Bonus Material added!
Once you purchase Cartoon Kid, check your luxology account for Cartoon Kid‘s sister Genesis. Use this conceptual design template to practice making a character from scratch employing the techniques you learned in the Cartoon Kid tutorials.

Album

Product Retail
Price

Album 01 - Cartoon Kid
(Includes Videos 01-05)

A guided introduction to creating cartoon characters in modo, totaling 3 hours, 20 minutes. This album of five videos illustrates the process of creating a 3D character model from the original artist conceptual sketches using modo‘s subdivision surface modelling techniques. Topics covered include: Creating character from scratch using artist concept sketch as guide, using organic subdivision surface techniques suitable for character animation, application of UV coordinates and texture maps and techniques to pose and render character in action.

Includes videos and additional 2D/3D content for exercises introduced in the videos.

$25.00
Note: These videos are designed to be viewed sequentially as a complete set and thus individual videos are not separately available.

Video Descriptions

Product

Video 01 - Cartoon Kid: Project Introduction
(Total Run Time: 45m)

In this video we look at setting up modo so we have a modelling environment that is going to aid the process of modelling a character. Then we rough out the volumes of the object by creating a base mesh using solid sketch and the sculpting tools. With the base mesh complete we then create the head, focusing on developing good topology that correctly follows the features of the face.

Supporting Content: 1 scene and 2 images

File Size:
155MB

Video 02 - Cartoon Kid: Body, Hands, Eyes and Hair
(Total Run Time: 30m)

Using the base mesh as a constant source of reference in this video we model the upper body and hands. We look at how to develop the topology of a hand and then sculpt its shape. We then develop the shape of his arms and body and build layers of clothes on top, and finally we continue to develop the head by adding eyebrows, hair and eyes.

Supporting Content: 2 scenes and 2 images

File Size:
127MB

Video 03 - Cartoon Kid: Shoes, Belt, Mouth
(Total Run Time: 40m)

In this video we finish modelling the character by building the shoes and laces. We then create his trousers developing the folds of material around his ankles using a variety of polygon modelling tools as well as the sculpting tools. We then model his belt and finally finish off the model by building his gums, teeth, throat and tongue.

Supporting Content: 2 scenes and 2 images

File Size:
145MB

Video 04 - Cartoon Kid: Pose Setup
(Total Run Time: 26m)

One of the best things about modelling a character is being able to see it in action so in this video we look at how to use a variety of modelling tools, custom tools, forms and props to setup a number of poses. First of all we create a selection “rig” so we are able to select parts of the model quickly and consistently. We then use the toolpipe to customise tools that will help us to pose the character accurately. Finally with all this in place we then setup a pose of him running and a pose of him riding a skateboard. Other prop objects are also provided so you can setup a number of different poses if you wish.

Supporting Content: 5 scenes and 9 images

File Size:
122MB

Video 05 - Cartoon Kid: Texturing
(Total Run Time: 59m)

In the final video in this album we look at texturing our character so we can produce some finished artwork. We start by setting up the lighting utilising Physically Based Daylight and then we look at texturing each part of the model in detail. In the process we UV most of the character and use a combination of provided tillable image maps and images created using the painting and sculpting tools. With the texturing complete we then create some finished renders of our character in the poses we created and look at how we can utilise some of modo’s animation features to make the images more dynamic.

Supporting Content: 4 scenes and 31 images

File Size:
205MB

Note: In addition to the content provided with the album, Andy makes extensive use of models and images from the modo content directory and so modo 302 should be installed and running as you are viewing the tutorials.

 

Shopping Cart
Your Shopping Cart is empty
Authorized Resellers
Educational Pricing
Educational Site License
Floating License Info
Shipping Information
Store Policies
Return Policy
Contact Us
MARS - online store Japan

modo 302
Japanese Version

Experience modo 302

New $895
Upgrade $395
Try modo
Try Now
Training Materials

New!
Rapid Prototyping Training Series (Intermediate)

New for 302!
Concept Car Training Series (Intermediate)

New for 302!
Cartoon Kid Training Series (Intermediate)

modo 302 Spotlight Series (Intermediate)

The Alley - Real-Time Asset and Level Creation (Intermediate)

Seahorse Training Series (Beginner)

Wrist Watch Training Series (Beginner)

3D To Photoshop CS3 (Beginner)

Sports Shoe Training Series
(Beginner / Intermediate)

Le Mans C9 Training Experience (Intermediate)

Updated!
Luxology Official Guide to modo (All)

modo 301 Video Training Courseware (Beginner)

LuxWear

Texture Library Bundle

Texture Library A

Texture Library B

LuxWear

modo Hoodie

modo T-Shirt

modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.